﻿1857.1.1 = {
	capital = 489
	oob = "USV_1857"
	set_naval_oob = "USV_1857_naval_mtg"
}

	set_convoys = 125

	set_research_slots = 2
			add_equipment_to_stockpile = { type = infantry_equipment_rifle_0 amount = 1000 producer = VEN }
	add_equipment_to_stockpile = { type = uniform_equipment_0 amount = 1000 producer = VEN }

	### Economy
    add_ideas = generic_unemployment_idea
    set_variable = { unemployment_value_modifier = 0.1 }
    set_variable = { current_unemployment = 0.05 }
    clamp_variable = {
        var = current_unemployment
        min = 0
        max = 1
    }
    update_unemployment_modifier = yes
    add_to_variable = { money = 0.01 }

	add_ideas = {
					#POLITICS

		#hos_is_leader
		pre_industrial_era
		agrarian
		#non_monarchical_system
		#presidential_republic

		civilian_economy
		limited_exports
		army_spending_level_2
		taxation_level_1
	cl_legal

		#stagnation_growth
		border_control
		limited_conscription
		segregation
		universal_male_suffrage

		#constitution_adopted
		free_elections

		privileged_education
		state_religion
		#religion_catholic
		
		#NATIONAL SPIRITS

	}


	set_politics = {
		ruling_party = centrism
}

set_popularities = {
		anarchism = 0
		ideology_social_liberalism = 0
		ideology_radical_socialism = 0
		social_egalitarianism = 0
		centrism = 90
		traditional_conservatism = 10
		radical_democracy = 0
		chauvinist_populism = 0
		autocracy = 0
}

	set_technology = {
		infantry_weapons = 1
	tribal_carrier_birds = 1 tribal_electrical_theory = 1
	tribal_steel_tools = 1
	tribal_tatics = 1
	tribal_gunpowder = 1
	tribal_riding = 1
	tribal_steam_experiments = 1
	tribal_forging = 1
	tribal_artisan = 1
	tribal_chemistry = 1
	tribal_guilds_trade = 1
	tribal_crop_planting = 1
	tribal_irrigation = 1
	tribal_crop_rotation = 1
	tribal_salted_smoked_goods = 1
	tribal_leching = 1
	tech_infantry_napoleonic_uniform = 1
		vic_army_cloth = 1
		tech_naval_corvette = 1
		tech_naval_mtg_24_pounder_battery = 1
		tech_naval_mtg_sails = 1
		tech_naval_mtg_crows_nest = 1
	start_build_tech = 1
	}

	create_equipment_variant = {
		name = "Corvette Class"
		type = ship_hull_corvette_0
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_cannon_battery_0
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_sail_0
			fixed_ship_armor_slot = empty
			mid_1_custom_slot = empty
			front_1_custom_slot = empty
		}
	}

	# POLITICAL LEADERS

	recruit_character = USV_Juan_Falcon
	recruit_character = USV_Ezequiel_Zamora
	recruit_character = USV_Manuel_Bruzual
	recruit_character = USV_Jose_Ruperto_Monagas

}
